Proting Mac Game Maker Files To Windows

Posted By admin On 12.04.20

Here we talk about how you can distribute your finished game.

With the information in the preceding sections of this manual you can begin to create your games, but when your game is finished you obviously want other people to play it. You can of course export a *.gmz file and let them use GameMaker: Studio to play it but this is normally not what you want! First of all, you don't want others to be able to change the game or get access to all your hard work, and secondly you also want people to play the game even if they do not have a copy of GameMaker: Studio. So you would like to create a stand-alone application or package of your game, or upload it as HTML5 to a site on the internet so that everyone can play it!

Creating Your Stand Alone Game

Creating stand-alone applications is very easy with GameMaker: Studio. First you have to choose the 'target' for the files to be made which means choosing whether you wish to create an *.exe for Windows, generate JavaScript and HTML for use in a browser, or create a package for one of the other target modules. Each of the individual targets has their own settings and you must ensure that they are correctly configured in the Global Game Settings and Preferences before you continue.
Once everything is correct, you then go into the File menu and select the item Create Executable or you can press the following button, found on the main IDE toolbar beside the Play and Debug buttons:
Create Executable For Target
Either option will open a save window where you can give the final name that you wish to use for your game file. Once you have done this, the necessary files will be generated so that you can distribute it as you wish.

Porting Mac Game Maker Files To Windows 6

NOTE: Before doing a final build of your project for release, you should always clear the Asset Compiler Cache (using the green 'broom' icon at the top of the IDE) to ensure that all cached files are recreated and no stale files corrupt your final game.

Target Platform Formats

Each target option saves to a platform specific format:

  • If you have the setting as 'Windows' in the main GameMaker: Studio window, then only a Windows compatible file will be made. This can be an installer, a stand-alone *.exe or a *.zip. The export file type is chosen from a drop-down menu within the 'Save' dialogue itself, as shown by the image below: Please note that the 'Single Runtime Exe' is designed for use only for quick testing and should not be used for distribution (use the Zip or Installer options). When creating a single EXE you can get issues when saving files and it may not run on certain machine conficurations.

  • If you have chosen to build HTML5, then an index.html (default name, but you can give your own name too) along with a folder containing your game's files will be created and saved to the specified location. For your game to work you will need both of these to be uploaded to a server. The index.html can also be customised to show your game with a different background colour, or at a different position etc.. but a knowledge of the HTML language is necessary for this (see the HTML5 Tab of the Global Game Settings).

  • For Android devices, a *.apk file will be generated which can be used directly on any Android devices or uploaded to the Google Play or Amazon stores (or any other site that accepts Android apps).

  • For an iOS or Mac build you will need all the appropriate developer permissions and an Apple Mac computer. GameMaker: Studio will create a *.dish file which you will then need to prepare in the Application Oven app on a Mac. This will then generate your iOS or Mac app for you.

  • If you have bought GameMaker: Studio through Steam then you can also compile to the Steam Workshop. For more information see here.
  • Can I use GameMaker Studio 2 on my Mac? Yes, the IDE can be run on both macOS and Windows computers. Will I need to purchase a separate licence to use GameMaker Studio 2 on Mac? When you purchase any permanent licence you get access to both macOS and Windows versions of the IDE.
  • Clicking the Install button, will then take you to a file explorer where you can browse to the extension and add it to GameMaker:Studio. Once that has been done, selecting the extension from the list on the right and clicking the arrow button will add the extension to your game, placing it in the 'Active packages' section.
  • Running GM:S on Windows, it opens a socket connection to a Mac that's got XCode setup on it, and builds the application via the connection. OP: As I've not yet done it myself (but probably will do it in the next couple weeks), I can't offer much assistance except for hitting up the troubleshooting stuff on YYG's support and the GMC forums.

Please note: GameMaker: Studio uses a C++ runner to create all final games and apps. The previous GameMaker versions used Delphi, so this means that any game imported from previous versions may not work without certain changes.
For further information on how to compile a final game for your target platform, and for details on how to upload these to the various app stores available, please see the YoYo Knowledge Base.

Distribution

Once you have created a stand-alone application or package for your game you can then give the file to other people or place it on your website to download. You can also upload these files to the different hosting services for individual distribution or to online stores (like Google Play, iTunes or the MS Store) for general distribution and retail.
Further information on these formats and file creation can be found on the YoYo Knowledge Base.
You are free to distribute the games you create with GameMaker: Studio in any way you like, and this means that you can even sell them! Of course, this assumes that the sprites, images, and sounds you used to make it can be distributed or sold as well and that you have the legal rights to all assets. See the enclosed license agreement for more information on this (available on the Licences Tab).


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© Copyright YoYo Games Ltd. 2018 All Rights Reserved

As you can probably have already implied from its name, GameMaker Studio 2 it’s a design software that allows you to create your own games. Developed by YoYo Games, it has been around for a while now, in fact, the version that we will be discussing (1.4) was released in 2014. We should mention that Game Maker Studio 2 crack was released recently and the upgrade is available for users of the 2 version, so keep that in mind if you are considering making this your game design tool.

This is a very versatile platform that can be used for desktop operating systems as well as Android, iOS and some gaming consoles like PS4 and Xbox One. It can be a very good starting point for game enthusiasts that would like to make the transition to developers. It has a very user-friendly user interface and some ready-to-use elements that will make it easy for you to start your first project even if you know nothing about programming. You just have to drag and drop the elements that you would like to add to your game and that’s it, no coding.

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Another interesting feature that was introduced with version 1.4 and is available for later versions is the Marketplace. Here you can buy or sell asset packages that contain resources you can use to enhance your game. Create your own packages and upload them to the Marketplace to get into the business. You can also give them away for free if you’d like (or if you’re collaborating with others as part of a team).

Key Features

  • Ready to use elements that you can incorporate into your project just by dragging and dropping.
  • It has its own GameMaker language. Develop your own extensions and share them with the world.
  • Although is made for 2D, it has some 3D elements.
  • A user-friendly interface with a search option

Advanced Features

Porting Mac Game Maker Files To Windows 7

  • GameMaker Marketplace: It was introduced in the 2.0 version and allows you to sell or buy asset packages for your game.
  • Audio Groups: You can group your audio resources and only load them into memory when you need them.
  • Soft-body particle simulation: This allows you to group the particles in such a way that they move together simulating a soft body or a liquid.

Pricing

Since they have already released the latest version of the game, Game Maker 2, you are going to find only the download options for this one on YoYo Games’ site. There are seven different licenses you can get, and prices range from free (that’s just the trial version) to USD 1,500 for the ultimate version. Here’s the complete price list as published by the official site:

VersionPlatformLicense typePrice (USD)
TrialWindowsPermanentFree
DesktopWindows, Mac and UbuntuPermanent$ 99.99
WebHTML5Permanent$ 149.99
UWPWindows UWPPermanent$ 399.99
MobileAndroid and iOSPermanent$ 399.99
PS4PS412 Months$ 799.99
Xbox OneXbox One12 Months$ 799.99
UltimateWorks in all supported platforms12 Months$ 1,500.00

They all have access to the same features, including the marketplace and the 1.4 version. Also, they all include support.

System Requirements

If you will be using the desktop version, you should have 8 GB of RAM and at least 3GB of available space in your hard disk. About this, they recommend the use of solid state disks. It can be installed on Windows versions above XP, they recommended a dual-core 64 bits CPU and a DX11 graphics card. If you’re a Mac user, you should have OS X El Capitan or better installed.

When it comes to Linux, they only offer support for Ubuntu, but you could also install it in other distros if don’t mind the support.

Pros

  • It’s quite easy to learn and very advisable for beginners, especially those who don’t have programming experience.
  • I have a number of ready to use modules.
  • It can be used in a variety of platforms.
  • The fact that the drag and drop blocks have their code equivalent, can make this a learning tool if you want to get started with programming languages.

Cons

  • Some users complain about it being unstable.
  • There have been some reports of projects getting corrupted and some say that the product crashes a lot.
  • It could seem limited once you have gotten the hang of it and want to make more polished versions of your games.
  • Some features, like diagonal movement, are not readily available and require some coding.
  • It’s not free. You have to pay for a license, the prices change depending on the OS.

Verdict

When comparing GameMaker Studio to other engines, like Unity, for example, some users would prefer it because it’s fairly easy to learn and a good starting point if you don’t have any programming knowledge. It comes the time though, once you have created a few projects and are ready to move on to more advanced stuff when you will find it a little limited. The main difference might come from the fact that other platforms use an actual programming language, which gives you the opportunity to develop more complicated and refined objects or features for your game.

That being said, if you’re willing to give this tool a try you will find that it has some very nice features. As we mentioned before, you could even use this as a learning tool, since the predesigned elements have a code equivalent that you can review and use as a stepping stone for more advanced coding. Once you’re familiar with this software’s programming language, you will find yourself developing your own extensions for your games.

Check out the Marketplace and get assets packages or sell your own. Old macintosh games. There is a large community of users that can also help you if you get stuck with your project, although that might not be necessary because you will have access to tech support offered by YoYo Games.

Haven’t made up your mind yet? Take advantage of the free version. Try it out and decide if it’s the right tool for you before committing to one of the paid versions. We’re sure you’re going to like it.